Sunday, 4 February 2018

Uclan Games Design First years do Alpha Texturing for 3D low poly props.



Another project that is covered by our first years in Games Design to help develop their 3D building skills is the 'Alpha Texturing for low-poly props brief.

This involves designing and creating hand painted textures that include an alpha channel to add a range of opacity when applied to a mesh in 3D.

Students use Adobe Photoshop and Autodesk Maya for this exercise and can showcase their work in SketchFab.

Here's a few examples of the student work submitted for this project.

Stacey Satchell











Lucasz Kyc








Eva Iglesias




Ryan Steeden











Rene Kovac





Nicola Hynes




Amy Sealey




Jamie Baxter




Steven Tomley




Lewis Wright




Saturday, 3 February 2018

Crates and Barrels - first year early encounters with 3D

One of our initial projects in year 1 on our UCLan Games Design degree course is to design, build and texture a low poly crate and barrel. This gives students to practise their basic modelling and hand painting skills and prepares them for the creation of more advanced 3D structures.


Here's a selection of textures and models from Year 2017-18 students.


Stacey Satchell





Nicola Hynes




Rene Kovac




Lucasz Kyc




Lewis Wright






Eva Iglesias






Joshua Davis





Nicola Hynes




Rene Kovac




Lukasz Kyc






Ένa Iglesias




Friday, 5 January 2018

Views of Preston created by Uclan Games Design Students



“Toys are not really as innocent as they look. Toys and games are preludes to serious ideas.” 
– Charles & Ray Eames

Created in 1952, the most successful toy of Charles & Ray Eames is a series of cards printed with images, that could be built into three-dimensional structures. These creations have become a classic and cult object enjoyed by both children and adults. Upholding their appreciation for the uncommon beauty of ordinary things, the slotted cards display a rich assortment of photographs typifying the period they come from
The House of Cards can be assembled together to form fantastic structures both large and small.





































Our Games Design second year students were set a brief to design a set of nine cards that would emulate the 'House of Cards' deck but would now depict the city of Preston where their campus is located. 
They would also mix and combine these images with other more abstract concepts using blend layers in Adobe Photoshop to create a multi-layered image that becomes abstract or surreal in nature and captures their emotions and fantasies about the spirit of the place.
This also helped students to learn more about the use of layers in Adobe Photoshop and to develop their aesthetic visual skills. A good eye for presentation and layout is very important, especially when preparing a digital portfolio of work.



Jacob Thursfield




























Heather Holden




















Ben Parkinson

















Catarina Martins





















Simon Ashcroft



















Nicole Bennett



















Roberto Boccara


















Luke Briggs

















Peter Dimitrov




























Jake Kirkby

















James Moorby

























Jack Roberts



















Sean Phillips



















Anthony Tiffin-Steele
















Edgaras Barsketis


















Mustafa Yahya