Friday, 20 April 2018

UCLan Games Jam 2018


Our 1st and 2nd year Games Design students team up on an annual basis with Music Production and Screen Writing students for the UCLan Games Jam. This never fails to make the final three weeks of Semester 2 challenging and memorable for us all.
This year the theme of the Games Jam is 'Negative Space' and our students are working excitedly in the studios in a relaxed and informal atmosphere to compete to meet the challenge. We've invited several  Industry Visitors to come into the studios to see the work the students are doing for Uclan Games Jam.
We love our students to get feedback from people in the industry 

Thurs 19th April with Scott Swarbrick of Milky Tea Studios,
Wed 25th April with Naomi Robinson, Freelance Games Artist and Illustrator.
plus a visit from Games Designer, Peter Field of 'Media Molecule' on Friday 27th April
for the BIG finale and prizes!

There's lots of exciting ideas and discussion going on within each of the seven teams and it's great to see the progress on their games!





























































Sunday, 15 April 2018

UCLan Alumni Steph McStea named in the 100 rising stars of the UK games industry.

So thrilled to see our lovely Alumni, Steph Mcstea @TeaAndMonsters named in the 100 rising stars of the UK Games Industry!

Check out the interviews with the winners of this year's GamesIndustry.biz 100 in the link below.

https://wwgamesindustry.biz/top100/2018/s























Steph's website is in the link below.























Steph is very passionate about games and has her own distinctive art style.
She was a first class honours student at Uclan Games Design Course and graduated with both a BA and MA in Games Design. During her time in study, she never failed to help and encourage others to achieve their goals in games and she was involved in many projects, including the development of the 'Plinky Plonk App', leading the UCLan Games Society and site organiser for the Global Games Jam.
Steph attended the annual Women in Games Conferences as a student where she found much encouragement and had the chance to network with some very interesting people from the industry.
She is currently working as a QA analyst for Team 17 in Yorkshire.





Friday, 2 March 2018

UCLan Games Alumni 'White Paper Games' featured in both Edge and Games TM Magazines.

In March 2018 double page spreads and interviews with Alumni, Pete Bottomley, Co-Founder of 'White Paper Games'  will be published in BOTH Edge and Games TM magazines chatting about their fascinating stealth thriller game
'The Occupation'!

The team, including UCLan Alumni, Pete Bottomley, James Burton, OJ Farrell, Scott Wells-Foster and NJ Apostel are experiencing enormous interest in the launch of their latest game, 'The Occupation' which follows the successful publication and sales of their first game, 'Ether 1.'
We're so proud of their achievements as we see them go from strength to strength, pushing the boundaries of their narrative and skills with each new endeavour.
It's also great to have them as Associate lecturers on the Games Design course at Uclan as their knowledge and industry experience is invaluable for our students to be in tune with current industry requirements.

Pete Bottomley commented that the success of WPG 
"Shows how important the UCLan course was in the development of our team!"
and we replied
"and how important WPG is in the development of our course!"


































See further info:
Articles on The Occupation on Steam




Sunday, 4 February 2018

Uclan Games Design First years do Alpha Texturing for 3D low poly props.



Another project that is covered by our first years in Games Design to help develop their 3D building skills is the 'Alpha Texturing for low-poly props brief.

This involves designing and creating hand painted textures that include an alpha channel to add a range of opacity when applied to a mesh in 3D.

Students use Adobe Photoshop and Autodesk Maya for this exercise and can showcase their work in SketchFab.

Here's a few examples of the student work submitted for this project.

Stacey Satchell











Lucasz Kyc








Eva Iglesias




Ryan Steeden











Rene Kovac





Nicola Hynes




Amy Sealey




Jamie Baxter




Steven Tomley




Lewis Wright




Saturday, 3 February 2018

Crates and Barrels - first year early encounters with 3D

One of our initial projects in year 1 on our UCLan Games Design degree course is to design, build and texture a low poly crate and barrel. This gives students to practise their basic modelling and hand painting skills and prepares them for the creation of more advanced 3D structures.


Here's a selection of textures and models from Year 2017-18 students.


Stacey Satchell





Nicola Hynes




Rene Kovac




Lucasz Kyc




Lewis Wright






Eva Iglesias






Joshua Davis





Nicola Hynes




Rene Kovac




Lukasz Kyc






Ένa Iglesias




Friday, 5 January 2018

Views of Preston created by Uclan Games Design Students



“Toys are not really as innocent as they look. Toys and games are preludes to serious ideas.” 
– Charles & Ray Eames

Created in 1952, the most successful toy of Charles & Ray Eames is a series of cards printed with images, that could be built into three-dimensional structures. These creations have become a classic and cult object enjoyed by both children and adults. Upholding their appreciation for the uncommon beauty of ordinary things, the slotted cards display a rich assortment of photographs typifying the period they come from
The House of Cards can be assembled together to form fantastic structures both large and small.





































Our Games Design second year students were set a brief to design a set of nine cards that would emulate the 'House of Cards' deck but would now depict the city of Preston where their campus is located. 
They would also mix and combine these images with other more abstract concepts using blend layers in Adobe Photoshop to create a multi-layered image that becomes abstract or surreal in nature and captures their emotions and fantasies about the spirit of the place.
This also helped students to learn more about the use of layers in Adobe Photoshop and to develop their aesthetic visual skills. A good eye for presentation and layout is very important, especially when preparing a digital portfolio of work.



Jacob Thursfield




























Heather Holden




















Ben Parkinson

















Catarina Martins





















Simon Ashcroft



















Nicole Bennett



















Roberto Boccara


















Luke Briggs

















Peter Dimitrov




























Jake Kirkby

















James Moorby

























Jack Roberts



















Sean Phillips



















Anthony Tiffin-Steele
















Edgaras Barsketis


















Mustafa Yahya