Monday, 2 November 2009

Research into the potential of virtual environments by Bev Bush










Areas of Investigation


Exploring the educational and networking potential of Second Life and other virtual spaces with a view to opening up this immersive technology to our researchers, artists and designers .



Speaker at Women in Games 2008.


Encouraging creative thinking through the use of digital design and 3D building techniques across a variety of courses and using our virtual island as a social networking portal and a universal stage for designers of varied backgrounds to explore, exhibit and learn.


A team of female multi-disciplinary practitioners, have come together in the Northern School of Design to study issues surrounding immersive technology.The “Games By Girls” group intends to explore the possibilities for different subject areas to develop innovative content and alternative purposes of games .


1 comment:

  1. Through my particular research and area of investigation I have learned of the rich and untapped vein of potential employment for students through the developing world of immersive technology.
    Through exploring the educational and networking potential of Second Life and other virtual spaces, I have come into contact with people who are evolving in this area. There will soon be a need for a large work force to fill libraries with 3d models and textures ready for the world of education through virtual space.
    This will take place in schools across the country.

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