Sunday, 17 April 2011

Seamless textures for 3d meshes

Year 2 students were asked to create some seamless textures. Environments are almost always dominated by seamless textures and therefore the skill required to create them properly is a very valuable skill to have. They are also a great way to optimise the use of texture space for vehicles/characters and general modular assets in environments.

You may be inerested to see this UDK level video from Rob Hayes Year 2.
http://youtu.be/3m9csuNYceg
Rob created this recently as part of his second year games design module where students are set a project to create a working game level using their own custom made textures, 3d objects and the UDK engine. 










 
You may be inerested to see this UDK level video from James Burton,
Year 2 :
http://jamesburtongames.blogspot.com/
James created a working game level using his own custom made textures, 
3d objects and the UDK engine. 






















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