Q- How did you source your team?
Q - Once found - How did you contact and develop your project with other team members?
Most of us were based in Preston. Three of the members of the team (our incredible programming squad; Mat Stevenson, Joe Hurst and Stuart Brown) were, at the time, 3rd year Games Development students that had just finished their final year. As such, they were all based in Preston, whereas our team leader (Malath Abbas) was a Liverpool Screen School alumni and traveled in from Merseyside. We would meet up once a week before Dare actually started and work on concepts, design ideas and some of the more difficult code to get an idea of whether or not things were feasible.
Q - What work did you develop before the competition started, for example, did you submit any artwork to the team and how did you decide what to include?
Q - Was it fun to work in a team in Scotland over summer and what support did you get to develop your game?
Q - What have you gained from your involvement in Dare to be Digital?