See just some examples of their work below. More to follow soon, so watch this space :)
1. Hand painted textures for SDK meshes.
Baking NextGen textures and Mudbox sculpting.
Oculus Rift based Level design and build for UDK engine
Also see Youtube videos of Oculus Rift levels in the following links.
Eat Them All level Design for Oculus Rift , Paul Wolfe's video of level
Reactor level Design for Oculus Rift in UDK Gameplay01-04
By Uclan Games Design second year students.
DanBavin, Vytautas Januskevicius and Peter Hurst