For this assignment, second year students were required to create a hand painted texture for a 3D mesh provided from a selection of SDK 3D character models found on-line in the PolyCount forum.
One mesh texturing challenge was the SDK Goblin by MOP which is downloadable on the PolyCount forum here.
For example: this ZIP file contains:
OBJ files of the model in T-pose, and two action poses.
TGA image of the UV wireframe.
PSD document with an AO bake layer and the UV layer, set up and ready for painting!
A second mesh texturing challenge was a Strongman by JGcount.
Finally, a third mesh texturing challenge was a Witch by JRDetails of the PolyCount forum thread can be found here and the files are down-loadable at this link.
Witch by AJMattis