Students have 4 weeks to create any game of their choice. 1st year and 2nd year Game Design students work together on this project along with Music Production students and Screen Writing students.
Students are free to pick their game platform of choice – whether it be a 3D engine such as Unreal Engine 4, Construct 2 or a table top or paper game – it is up to them to decide what your strongest platform will be to present a game idea.
We have visiting speakers from industry joining us for presentations and offering advice during the event.
Our Alumni Sarah Akers and William Butterworth will be visiting on March 30th to share their experience of working at PawPrint Games in Chester and are just about to launch their new VR game.
We also have Pete Bottomley and James Burton, our Associate lecturers from White Paper Games working on the staff team along with Josh Wright , Josh Taylor, Marcus Izaquias ,Will Hunter and Bev Bush.
Industry professional and Alumni, Peter Field of Media Molecule has agreed to judge the games and give out prizes to be won at the Finale where each group must submit a complete, playable game.
The games will be judged on play-ability, accessibility, design, visuals and team collaboration.