Tuesday, 1 September 2020

Grads in Games Awards Finalists 2020

Good Luck to TT Games and Arthur Parsons

TT Games are UCLan nominees and finalists in both the Industry Collaboration Award and 
Graduate Employer Award with Grads in Games 2020 for their outstanding support and 
encouragement to our students on the UCLan Games Design courses and for employing so many 
of our graduates.

We would particularly like to thank Arthur Parsons for his unwavering support.

Also wishing all the best to Jakob MacDonald

UCLan graduate of both the BA and MA Games Design courses, Jakob is currently working with UCLan DigitalPlus on a variety of high-tech creative projects.
Jakob is a finalist in the Games in Grads 'Student Game award' for his innovative VR game that's designed to help raise awareness for national antibiotic awareness week 2019. In an aid to help educate younger audiences, the dangers of antibiotic resistance and the practices of over prescribing antibiotics in the UK.

You can read about the game in the following link: 


The best of luck to our UCLan BA and MA Games Design graduate, 

Simon Ashcroft

Simon is a finalist for the 'Student Hero' Award. Over the year Simon has worked on numerous group projects as both a team member and lead. He has engaged many other students to take part in collaborative projects and has rallied those who are confident and also those who need some support and encouragement. His enthusiasm and passion for games has fostered gatherings of students to work and play and design together in a friendly creative spirit. Most recently he co-organised and participated in the Global Game Jam 2020 where he was the lead of the team that created the game ‘Karting ways’ which attracted interest from various sources.

Congratulations to all finalists, and looking forward to the announcements from September 15th!

Tuesday, 23 June 2020

Lance Muir's Witch's Den and Tank Shooter Game.

Show-casing work from our first year students on the UCLan Games Design course. This selection is from Lance Muir who has now completed his first year of study on our games design course.

The first image is a selection of 3D props that Lance created in Autodesk Maya and textured in Adobe Photoshop.
The Diorama scene is a Witch's Den populated with 3D props that are textured in Adobe Photoshop and also baked in Substance Painter to
create normal maps for additional layered materials.

You can see more of Lance's work in 360 view here: SketchFab

Also try Lance Muir’s Helicopter & Tank Shooter Game.

First year students were asked to design digitally painted animated sprites
and import them into Construct 3 to create a top down shooter game.

The brief involved the following criteria:

Learning Outcomes
· Use of alpha channels and seamless texturing in Photoshop
· Develop digital painting techniques
· Generate assets for a top down shooter game
· Develop skills and knowledge of the Construct 3 software engine

· Generate 1 player and 1 enemy sprite using digital painting
   techniques and alpha channels.
· Explore the process of creating a game from the top down view.
· Design a repeat pattern floor to act as a backdrop for your character
· Import your designed assets into Construct 3 and add events and
   interactivity using visual programming to create a working game.

Play Lance Muir's game at the following link on the SCIRRA ARCADE


Friday, 19 June 2020

UCLan Games Design- First year work - Jotham Bate

Show-casing work from our first year students on the UCLan Games Design course.
This selection is from Jotham Bate who recently completed his first year of study on our games design course.
Jotham was also the Student Year 1 Course Representative for 2019-20

You can see more of his work on SketchFab

Here we have a selection of low-polygon 3D props created and uv-mapped in Autodesk Maya
and textured with hand painted images from Adobe Photoshop.
Substance Painter has also been used for the Tankard and the Pouch to bake the high and low versions of the mesh to create a normal map which was added in SketchFab.
The models were also imported into the UE4 game engine.

 Bag of Loot, Barrels, Tankard and Bavarian Axe.

Marshy Chapel Diorama

Jotham also created a Top Down Shooter Game in Construct 3 where he designed and created the
2D animated sprites in Adobe Photoshop and brought them to life in a fast paced little shoot 'em up game.

You can play Go Cart Assassin in the Scirra Arcade

Friday, 12 June 2020

Uclan Games Course Virtual Degree Show!

Ready for take off !

We're so excited to showcase our fantastic students work TODAY, Friday 12th June 4 - 7 pm with guest industry speakers


You'll also be able to download the experience from 4 pm - allowing you to have a close look yourself!

Take a look at our website for lots more information!

Monday, 1 June 2020

Emily’s Moonlit Diorama and Laser Hawk Game

Show-casing work from our first year students on the UCLan Games Design course.
This selection is from Emily Newton who just completed her first year of study on our games design course.

You can see more of Emily's work in 360 view here: SketchFab

Try Emily Newton’s Laser Hawk Game.

Stop the enemy craft destroying you by shooting at them with your Lasers and causing them to

explode. Royalty Free Music is from Hipsters Hopping by Doug Maxwell/Media Right Productions

Sound effects are from YouTube audio library.

Use left mouse button to shoot and arrows to navigate. Avoid or shoot the spacecraft or they will kill you. Enjoy the explosions as you add hits to your score.


Friday, 29 May 2020

Holly Bradshaw Rat Projects - UCLan Games Design 2020

Holly Bradshaw has just completed her first year of study on our games design course.

She loves animals and her pet rats have become the stars of her 3D Diorama project and her Top Down Shooter game.

You can see a 360 view of the rat diorama here on SketchFab


See the game in action below.

Tuesday, 7 April 2020

News from Alumni, Dec Troughton

Proud to see our Uclan Games Design course Alumni, Dec Troughton sharing news of the game he's working on in Dusseldorf.
Dec has over 6 years of experience as a professional game designer and he's currently working as a Senior Level Designer at Ubisoft Düsseldorf.
Previously to his role as Senior Level Designer at Paladin Studios, Dec worked at Cloud Imperium Games on Star Citizen's single player campaign, and before that, as a designer on multiple games within the LEGO franchise with TT_Fusion.

Dec said,
"VERY excited to finally reveal the game we at Paladin Studios have been working on with Nintendo - "Good Job!"
Check it out in today's Nintendo Direct Mini! https://lnkd.in/dnaysHw

It's also available on Nintendo Switch right now, so go have fun! https://lnkd.in/djk_mq5

Monday, 9 March 2020

Alumni, Noory Abouharous shares his experience of working in the games industry.

Great to have a visit from one of our Alumni this week!
Our UCLan Games Design students and lecturers enjoyed hearing about Noory Abouharous's experience of working in the industry as a designer at TT_Games :)

It was great for students to hear about the expectations and discipline of working in design and how exciting it is to work for a major games design company like TT.

Noory emphasised how important it is for students to really 'learn' from their course tutorials and practise the techniques as much as possible to progress. He explained that when working in a team, communication is key. You cannot pick who's on your team, so you must aim to interact well with all members. Scheduling is paramount when working professionally so it's good to get into the discipline of time management while you're a student.
He also shared the importance of networking and showcasing your work, to get to know others in the industry and to read books that broaden your knowledge of games and design.

Friday, 6 March 2020

Grads in Games Awards 2020 - UCLan nominees short-listed.


We're honoured to see our students and UCLan Games Design course shortlisted for the 'Grads in Games Awards'! Plus TT_Games are short-listed for their Industry Collaboration with UCLan Games and for employing many of our graduates.
Huge thanks to Arthur Parsons, Head of Design at TT_Games for his endless support and encouragement.

The UCLan student nominees include, Jakob MacDonald for the 'Student Game Award'.
Jakob is a graduate from UCLan Games Design and is currently studying for his MA and also working in UCLan's Innovation Lab in Danny Livingstone's team.
Jakob has released an App named 'BacteriAR' on iOS and Android. This Augmented Reality game has been developed for the NHS in collaboration with UCLan School of Medicine to raise awareness about the use of antibiotics.

Another of our students, Simon Ashcroft, who is currently completing his MA, has also been nominated for the 'Student Hero Award' as he has inspired and rallied many of our games students to take part in several games jams and has formed an indie company which we hope to see develop and become successful. Simon won the award for creative excellence for work throughout 2019 given by The Great Northern Creative Expo.

TT_Games are short-listed for the 'Graduate Employer Award' for the fact that in the last ten years, they have employed over 50 of our students.

Also the University of Central Lancashire and TT_Games, for the 'Industry Collaboration Award' 
Thanks TT_Games for all the opportunities you give to our games design students.

It's great to see that all those people are shortlisted 😃 😃


The winners of the Grads in Games Awards will be announced on April 16th, on the evening of the GamesEd conference, at the National Videogame Museum in Sheffield.


Monday, 2 March 2020

Games course Alumni shares his top tips on Art Projects.

A big 'Thank you' goes out to our Alumni, David Woodman, who has shared some of his top art tips on ArtStation for our students to learn from his many years of experience as a 3D artist and Art Director in Research and Development at TT-Games!

Top Tips.

You can also see examples of David's work n his ArtStation portfolio.

Tuesday, 4 February 2020

Games Design Graduate lands job in UCLan's Innovation Lab.

Congratulations to our Games Design graduate, and Alumni, Jakob MacDonald who just started his new job at UCLan in the Innovation Lab where he gets to explore lots of new technology and work with a talented team led by Danny Livingstone, with some great clients!

In his own words he's doing,

'Games Design and XR development now! Basically playing around with VR and Hololens, literally anything from 3D architectural simulations to Augmented medical procedures.'

Well done Jakob !

Monday, 3 February 2020

Uclan Games Design students in Global Games Jam 2020!

What a truly awesome bunch of students and Alumni we have!
They've all worked really hard together in groups over the whole weekend for long hours and they've now completed the Global Game Jam 2020.

The Global Game Jam 2020 started on Fri 31st Jan in all sites around the world, and this year's theme is...

The theme reveal clip at the end of the GGJ20 keynote video showed objects in various states of repair, breaking and repairing buildings and pots, repairing relationships, and plants repairing themselves.

See the theme video.

You can see the UCLan Game Jam link here.


Lewis Wright, who organised the event at UCLan with Simon Ashcroft said, 'Everyone smashed it out of the park, cleanest game jam I've been a part of. Every group had fun and a working game by the end of it.'

They recorded all of the games that were shown at the end, including the game dev ones as a comparison. They're gonna make a show-reel out of them for us all to see on the YouTube channel.

They even tidied the studio room before they left. Time for some well deserved sleep for them all. Wish I could have joined them this year as the comradery and sense of fun was evident as always as we watched them working away via Twitch TV. ☺️

So proud of you all!

Tuesday, 31 December 2019

UCLan Games Design projects with GSM Research Group

Latest News from Paresh Parmar: Head of International Development & Partnerships for School of Art, Design & Fashion at University of Central Lancashire.

'We are grateful that 2019 gave us (GSM - Global Sound Movement) the opportunity to present our working concepts on cultural preservation at the ‘2019 British Science Festive Press Conference’. Happy to share that it caught the eye of some top press. The Virtual Reality Hani Drum was sighted as innovation in cultural preservation. Thanks to Josh Taylor, Josh Write & Bev Bush ‘BA (Hons) Games Design’ at UCLan. You really helped us push the boundaries. Josh Wright and Josh Taylor from UCLan Games Design developed the VR Hani Drum. Now people can actually play this ancient drum, without damaging it, our travelling to the distant mountains of the Yunnan, China. Watch the clip, more coming soon...'

GSM on BBC North West Tonight - 18 Sept 2019.
The pioneering work in virtual reality (VR) from UCLan’s Global Sound Movement (GSM), which is allowing rare musical instruments from around the world to be digitally preserved, was showcased at the British Science Festival. GSM’s innovative work with VR allows user interactivity with instruments from hard to reach geographical locations. Participants play music whilst receiving haptic feedback and triggering the actual sound of the musical instrument. The technology also allows for remote tutoring from someone in a different location, but within the same VR environment. Paresh Parmar, Co-founder of Global Sound Movement and Senior Lecturer at UCLan, said: “GSM is dedicated to preserving musical instruments of cultural significance and combining innovative new technologies making them globally accessible. This enables musicians and non-musicians to access these wonderful instruments and sounds, whilst providing resources for the original communities GSM worked with.” A core belief of GSM is to preserve and share the sounds of the world. To achieve this, GSM is constantly developing new technologies to expand the reach of their work and enable people, regardless of musical talent, to engage, compose or simply enjoy music. The virtual instruments and corresponding
sound libraries can also be integrated with music production software, enabling composers internationally to use these rare sounds. All proceeds from the technology goes back into the local communities from which the instruments are recorded.
Also see:

Bev Bush from UCLan Games Design worked with GSM to develop the Hani Embroidery App.

This research is part of a collaboration with The Global Sound Movement. Audiences can interact in a unique way with GSM sampled sounds from the drums of the Hani Tribe in China to create an embroidery pattern which celebrates their rhythms and traditional costume designs.
“Can gamification be used as an interactive and transformative tool for artistic expression to engage learning, encourage appreciation and to illustrate traditional, historical and cultural related experience?”
Advertising designer Elliot Harris’ animated film of 2002, ‘Burberry-Rain’ identifies the 4 – dimensional properties of Burberry fabric. In 2013 Sophia George developed a game based on ‘The Strawberry Thief’ which re-vitalized the art of William Morris. The Hani App moves beyond re-vitalization of a design to involve interaction with sound and illustration of traditional crafts, exploring the use of digital tools to create unique artefacts. This acknowledges and records ideas and objects which may otherwise be lost or forgotten.
‘The Art of Computer Game Design.’(Crawford, C. 1997)
‘Play, Games and Gamification in Contemporary Art Museums.’(Romualdo, S. 2013)
‘Gamification in the Arts.’ (Bouchard, A. 2014)
An exploratory, prototyping methodology was used in this project, allowing for a flexible development style. Sprite Designs were created in Adobe Photoshop and implemented into the App using Scirra’s Construct game engine. The work was inspired by GSM’s photos and sampled sounds and is available to the public as an interactive App on the GSM website, also in the GSM South China Exhibitions and as a video on Vimeo with images of artefacts that can be purchased from the shop at this link.