Tuesday, 28 December 2010

A selection of digital paintings

A selection of digital paintings produced this semester by Year 1 Uclan Games Design students.

Jemma Hughes


Ailish Octigan

 Samantha Baker

 Saija Sipila

Adele Burghall

Thursday, 23 December 2010

Peter Field Games Design Lecture


                                                                                                         One of our ex-students, Peter Field,
(now working at Ninja Theory in Cambridge,) spent a day with students on the Games Design course recently. It was an incite for us all to hear his lecture on Games Design as he described his experience in industry, showed examples of the work process and talked about the reality of working in a contemporary games design studio.
It's been a real pleasure this semester to see several of our ex-students reaching positions of responsibility in the Games Industry and seeing the level of professionalism that they have achieved. This is all so encouraging for the students as they prepare for a future career in games.
You can see Pete's blog at:

Visit from Lead Artist at TT Fusion, "Mooney"

We were really lucky to have Lead Artist at TT Fusion, "Mooney" visit our Uclan Games Design course this Semester. "Mooney" spent a full day with students giving a workshop on character design and digital painting.The students reported that they found his advice informative and inspiring.
Thanks to his advice the digital painting output has certainly increased and students are practising their Photoshop skills with the digital drawing tablet more and more.
Check out his blog at :

Tuesday, 21 December 2010

Sleepy Students on early morning coach trip to Bradford Animation Festival

First year students pose for drawing class

Paul Bannon, Lead Artist at TT Fusion chats with Uclan games students

Paul Bannon, Lead Artist at TT Fusion, chats with Uclan games students during a recent visit.
Paul is an ex student from our Games Design course and it's great that he's able to come and see us and share some of his experience as a professional games artist with our current students.

Sunday, 28 November 2010

Bamboo tablets for sale at reasonable price

 The Bamboo One is the perfect starter tablet. The tablet has a silvery colour. With this tablet you can add your personal touch to photos, invitations, and emails. This tablet comes with ArtRage 2.0.

Monday, 11 October 2010

2010, Bradford Animation and Game Festival

The UK's longest-running and biggest animation festival is back, with a packed diary of animation old and new, and events led by some of the industry's top names.
BAF Game 2010, Bradford Animation Festival’s splinter strand dedicated to exploring the creative world of videogames takes place from 9-10 November.
More about BAF game
 We're hoping to get along there again this year and for students to have the opportunity to attend this event which proved to be well worth a visit last year.
So please register your intention to attend asap ;-)

Thursday, 7 October 2010

Mobile Bullets Challenge 2010

A very successful event took place yesterday as part of B.A.(Hons) Games Design, in collaboration with Peter Melling and David Hothersall – Directors GlobiGames Ltd & Black Bull Studios Ltd.
Each year Black Bull studios run a live brief for our 2nd year students where they set a mobile phone game design challenge.
The first round of six students win prizes. The winning ideas are then developed further.
Four students are then chosen from a second round of presentations, to make up two teams alongside students studying programming at Lancaster University. The team are housed in the Media Factory over the summer and are paid for the time they commit to their development work.
As the new term begins they present their final game designs to the new 2nd year students and to a panel of prestigious judges.
This year’s competition was between the blue team’s game ‘TerraSlam’ and the red’s ‘QuikFish’ – both of which are looking very promising iPhone apps!
‘TerraSlam’ was the final winner although, after the successful publishing of last year's winner "Cabin Frenzy " we are hopeful that both games are marketable.

The Blue team comprises: 
Jack Bulmer (UCLan), Stuart Allardes (UCLan)
and Chris Winstanley (LU).  
The Red team comprises:
Richard Warner (UCLan), Stephanie Brookes (UCLan),
Adam Dadswell (LU), Iain Middlehurst (LU).  
The judging panel this year was: 
Linda Merrills - iPhone apps champion and business advisor 
Maria Stukoff  - Sony Entertainment Europe 
Andrew Leeming - Lancashire County Developments 
Nick Clarkson - Digital & Creative sector advisor 

There was an opportunity for photos and interviews of both teams and organisers and mentors.A video of proceedings was also shot during the event.
This Lancashire based mobile phone game design competition is now in its 5th year and exclusively for students from UCLan and Lancaster University working jointly in 2 competitive teams to produce the best mobile game.
This 2010 challenge was held between the Red and Blue Teams both of which have used combined skills in a quest to develop their mobile game concept into a marketable entertainment application for the Apple iPhone. I think we can all say the Mobile bullets challenge has been a success and we're delighted that it took place.
I would like to extend our thanks to Peter Melling and David Hothersall of Black Bull Studios for the encouragement and support given to the students during the creative process and for making it possible in the first place.We can definitely see the positive effect is had on the students involved.
We would also like to thank Andrew Thompson and Dave Verwer of Shiny Development, Jenny Rutter, Andrew Leeming, Yusuf Musa, Reuben Edwards, Josh Taylor, Rhoda Daly, Philip Holifield and Enda Carey for their commitment to the project.
The prize giving was an entertaining event and the students must be delighted with their generous prizes and the opportunity to be involved in such a scheme.

Monday, 4 October 2010

SnapIt Screen Capture 3.7

Here is some brief information about a product which students may find helpul when researching and gathering imagery and information:
SnapIt Screen Capture 3.7
Capture anything you see on your PC screen!
Don't waste time cropping your captures.
Take a "snapshot" of anything exactly what you need, with just a click.
Irreplaceable tool for Bloggers, Designers
who have to describe interfaces, menus, buttons, etc.
- Supports hotkeys, auto-saving, clipboard
- Automatically copies screenshots to the clipboard
- Tracks capture history, auto-saves captured images
- Saves files in BMP, GIF, JPEG, PNG and TIFF formats
- Auto-names captured images
Learn more what is included in SnapIt Screen Capture 3.7.73758:
 AND a giveaway for blog readers
if they also create a review of SnapIt Screen Capture 3.7 in any blog/forum/twitter/facebook, etc, and contact julia.taylor@digeus.com with link to the review,
she will issue a reg code and name for them.

Thursday, 30 September 2010

Welcoming Aaron Foster to our games staff team

We're really pleased to have Aaron Foster join us this year on our Games design staff team.
Aaron has worked at "Eurocom" in Derby for a few years and it's great to have him on board.
You can see some of his work at  http://www.razorb-art.com/

Aaron produced some inspirational digital sketches for students as part of the Allsorts project.
The drawings come from the starting point of a small marshmallow and liquorice model that he built.
He's varied the scale in his designs to create additional features of interest.

Great to see what can be created from a few sweets ;-)

Friday, 24 September 2010

First year brief inspired by David Henckel

David’s work is informed by the personality of everyday objects. Through a playful process of sampling and automatic drawing he combines elements of vegetation, science fiction, furniture, architecture, vehicles and other stuff to create characters and forms with absurd and comic tendencies.

Currently Henckel is artist in residence at UCLAN where he is exploring these ideas in printmaking.

This week our first year group used a particular print by David Henckel for their inspiration to create creatures, vehicles and strange constructions out of liquorice allsorts and marshmallows. The aim was to encourage students to approach design for games from unusual starting points.

The next stage will be to use the qualities of these sweet sculptures to inspire the production of drawings and 3d models.
For a real treat, see the original print that inspired us at: http://davidhenckel.com/buygobstoppers.php                                      Below are examples of some of the student sculptures in liquorice and marshmallow.