Friday, 28 October 2011

Thursday, 20 October 2011

IP Integration Prop brief Second year 2011

Project: IP Integration Prop brief  The task was to design and model THREE props for an already existing Intellectual property, they needed to be fully textured as Game Ready Art Assets and ready for import into UDK for presentation. Through the use of sketch work and research students were asked to explore the design of their Art Assets before committing to a 3D model. They had a Polygon Budget of 2500 polys (triangles) for all models together.

Learning Outcomes  
Develop skills required for generating industry standard game assets. 
Develop idea realisation skills through sketch work and 3 Dimensions. 
Understand restrictions that are in place within industry. 
Develop work for exporting to the UDK engine and presentation skills. 
Below are some examples of the outcome of this project.

Sunday, 2 October 2011

Role out the Barrel

As a recap of the basics of Maya for the first 3D modelling brief of the new semester we challenged the second year games design students to produce a low polygon model of a barrel.
The brief requires attention to best practise guidelines for export to the Udk engine and to use the uv map and texture effectively. Students are encouraged to hand paint their own textures in Photoshop with a touch pen.
Below are some sample images from tutors, Aaron and Bev,
followed by some examples of the student solutions to the brief.