Thursday, 28 June 2018

Uclan Games Student designs Summer Reading Scheme characters for The SCART Club with Lancs County Council.

We're really proud to be able to show you all a little bit of what Uclan Games Design student, Heather Holden worked on a few months ago. 
Heather entered a competition with Lancashire County Council to design their Summer Reading Scheme characters for The SCART Club and she won! 

The scheme is aimed at 5-12 year olds and is at all Lancashire libraries.
Heather's art work is published across all the promotional material and included in the booklet provided when children sign up. 
Heather said,
"It's been one of the greatest experiences I've had, and I'm so so proud to be able to finally share it.
If you have young kids it's a great way to keep them entertained this summer!"

The scheme launches on Saturday 30th June 2018 and  more information it can be found at the following link:

You can see more of Heather's work on her personal website:

Since winning this competition, Heather has had the privilege to visit a local primary school to talk about the SCART Club and about what being a Games Design student is like. It was a great experience to interact with the children who had amazing questions and made her feel incredibly welcome. They made her promise if she ever became a famous designer to remember them. Shoutout to St Wilfrid's Primary School Year 6 of 2018 - awesome!

A press release for the scheme can be found at the following link:

Saturday, 16 June 2018

Marco Carmo is Games Design Nominee for Lancs Arts festival 2018

Many congratulations to Marco Carmo who is our Nominee for Games Design in the Media Tech Lancashire Arts Festival Awards 2018. #lancsartsfest

Portugal Project

‘Portugal’ is the result of Marco's research and development into photogrammetry and how it’s applied to a real time scene in the UE4 game engine to experience in VR and other media. He has crafted a 3D environment which recreates a coastal scene from his home country, to not only challenge his skills as a 3D artist but also to learn and practise cutting edge techniques which has also led to the creation of a guide to his methods and technical processes for education purposes.

Marco mainly focuses on Environment Art, but he also have a huge interest in level design and map design.

Paranoia VR Project

This project was done for Marco's Games Proposal module in 3rd year at UCLan, where we had to create a playable level/game. He decided to create an escape room in VR where the player has to solve puzzles in the room that is dusty and old while searching for clues using a timepiece to look at a "pristine" version of the room.

Marco has studied with passion throughout the BA(Hons) Games Design course and his work ethic is exemplary.
Marco uses highly complex techniques of photogrammetry to create believable environments based on the real world. His highly skilful use of industry standard software such as Substance Designer, ZBrush, Autodesk Maya and Unreal 4 Engine demonstrate his knowledge of cutting edge technology which he has shared in a comprehensive guide to his workflow for others to access.

His portfolio features beautifully detailed materials with accurately crafted assets that transport you through VR to a place that it is aesthetically stunning.

Marco's work and resume can be seen at the following link:
Art Station

It's also available on @The Rookies website

Friday, 15 June 2018

UCLan Games Design Degree Show 2018


Lancashire Arts Festival Banner
Open to everyone, The University of Central Lancashire welcomes you to celebrate our creative programme of events spanning architecture; design; fashion; fine art; media and performance. Visit the Lancashire Arts Festival website for up-to-date events.
Thursday 14th June saw the opening of the private view of UCLan's Games Design degree Show 2018 and the show is now open to the public daily until 22nd June.
All are welcome.
It was wonderful to see the work of our graduates on show, with so many friends, family and visitors able to enjoy the work and interact with the playable games.
The students show gathered the interest of many visitors during the evening and it was especially good to welcome and chat with many of our successful alumni, who came to the see the work.
Below are a selection of images of some of the students with their work.
More to follow soon.

MORE photos to follow :)


Event Date:
Public View: Friday 15 June - Friday 22 June, 10am - 5pm


Event Location: Games Design Studio, VB019
Victoria Building, Preston, PR1 7HD
Open to the public – register your interest here

Friday, 20 April 2018

UCLan Games Jam 2018

Our 1st and 2nd year Games Design students team up on an annual basis with Music Production and Screen Writing students for the UCLan Games Jam. This never fails to make the final three weeks of Semester 2 challenging and memorable for us all.
This year the theme of the Games Jam is 'Negative Space' and our students are working excitedly in the studios in a relaxed and informal atmosphere to compete to meet the challenge. We've invited several  Industry Visitors to come into the studios to see the work the students are doing for Uclan Games Jam.
We love our students to get feedback from people in the industry 

Thurs 19th April with Scott Swarbrick of Milky Tea Studios,
Wed 25th April with Naomi Robinson, Freelance Games Artist and Illustrator.
plus a visit from Games Designer, Peter Field of 'Media Molecule' on Friday 27th April
for the BIG finale and prizes!

There's lots of exciting ideas and discussion going on within each of the seven teams and it's great to see the progress on their games!

For further details see:

Sunday, 15 April 2018

UCLan Alumni Steph McStea named in the 100 rising stars of the UK games industry.

So thrilled to see our lovely Alumni, Steph Mcstea @TeaAndMonsters named in the 100 rising stars of the UK Games Industry!

Check out the interviews with the winners of this year's 100 in the link below.

Steph's website is in the link below.

Steph is very passionate about games and has her own distinctive art style.
She was a first class honours student at Uclan Games Design Course and graduated with both a BA and MA in Games Design. During her time in study, she never failed to help and encourage others to achieve their goals in games and she was involved in many projects, including the development of the 'Plinky Plonk App', leading the UCLan Games Society and site organiser for the Global Games Jam.
Steph attended the annual Women in Games Conferences as a student where she found much encouragement and had the chance to network with some very interesting people from the industry.
She is currently working as a QA analyst for Team 17 in Yorkshire.

Friday, 2 March 2018

UCLan Games Alumni 'White Paper Games' featured in both Edge and Games TM Magazines.

In March 2018 double page spreads and interviews with Alumni, Pete Bottomley, Co-Founder of 'White Paper Games'  will be published in BOTH Edge and Games TM magazines chatting about their fascinating stealth thriller game
'The Occupation'!

The team, including UCLan Alumni, Pete Bottomley, James Burton, OJ Farrell, Scott Wells-Foster and NJ Apostel are experiencing enormous interest in the launch of their latest game, 'The Occupation' which follows the successful publication and sales of their first game, 'Ether 1.'
We're so proud of their achievements as we see them go from strength to strength, pushing the boundaries of their narrative and skills with each new endeavour.
It's also great to have them as Associate lecturers on the Games Design course at Uclan as their knowledge and industry experience is invaluable for our students to be in tune with current industry requirements.

Pete Bottomley commented that the success of WPG 
"Shows how important the UCLan course was in the development of our team!"
and we replied
"and how important WPG is in the development of our course!"

See further info:
Articles on The Occupation on Steam

Sunday, 4 February 2018

Uclan Games Design First years do Alpha Texturing for 3D low poly props.

Another project that is covered by our first years in Games Design to help develop their 3D building skills is the 'Alpha Texturing for low-poly props brief.

This involves designing and creating hand painted textures that include an alpha channel to add a range of opacity when applied to a mesh in 3D.

Students use Adobe Photoshop and Autodesk Maya for this exercise and can showcase their work in SketchFab.

Here's a few examples of the student work submitted for this project.

Stacey Satchell

Lucasz Kyc

Eva Iglesias

Ryan Steeden

Rene Kovac

Nicola Hynes

Amy Sealey

Jamie Baxter

Steven Tomley

Lewis Wright